vulkaninfo - NVIDIA GeForce RTX 3080 Ti
vkBasalt info: config file: /home/phillip/.config/vkBasalt/vkBasalt.conf
vkBasalt info: reshadeTexturePath = /home/phillip/.local/share/reshade/Textures
vkBasalt info: reshadeIncludePath = /home/phillip/.local/share/reshade/Shaders
vkBasalt info: 3DFX = /home/phillip/.local/share/reshade/Shaders/3DFX.fx
vkBasalt info: AdaptiveFog = /home/phillip/.local/share/reshade/Shaders/AdaptiveFog.fx
vkBasalt info: AdaptiveSharpen = /home/phillip/.local/share/reshade/Shaders/AdaptiveSharpen.fx
vkBasalt info: AmbientLight = /home/phillip/.local/share/reshade/Shaders/AmbientLight.fx
vkBasalt info: ASCII = /home/phillip/.local/share/reshade/Shaders/ASCII.fx
vkBasalt info: AspectRatio = /home/phillip/.local/share/reshade/Shaders/AspectRatio.fx
vkBasalt info: Bloom = /home/phillip/.local/share/reshade/Shaders/Bloom.fx
vkBasalt info: Border = /home/phillip/.local/share/reshade/Shaders/Border.fx
vkBasalt info: Cartoon = /home/phillip/.local/share/reshade/Shaders/Cartoon.fx
vkBasalt info: ChromaKey = /home/phillip/.local/share/reshade/Shaders/ChromaKey.fx
vkBasalt info: ChromaticAberration = /home/phillip/.local/share/reshade/Shaders/ChromaticAberration.fx
vkBasalt info: CinematicDOF = /home/phillip/.local/share/reshade/Shaders/CinematicDOF.fx
vkBasalt info: Clarity = /home/phillip/.local/share/reshade/Shaders/Clarity.fx
vkBasalt info: ColorMatrix = /home/phillip/.local/share/reshade/Shaders/ColorMatrix.fx
vkBasalt info: Colourfulness = /home/phillip/.local/share/reshade/Shaders/Colourfulness.fx
vkBasalt info: CRT = /home/phillip/.local/share/reshade/Shaders/CRT.fx
vkBasalt info: Curves = /home/phillip/.local/share/reshade/Shaders/Curves.fx
vkBasalt info: Daltonize = /home/phillip/.local/share/reshade/Shaders/Daltonize.fx
vkBasalt info: Deband = /home/phillip/.local/share/reshade/Shaders/Deband.fx
vkBasalt info: Denoise = /home/phillip/.local/share/reshade/Shaders/Denoise.fx
vkBasalt info: Depth3D = /home/phillip/.local/share/reshade/Shaders/Depth3D.fx
vkBasalt info: Dephhaze = /home/phillip/.local/share/reshade/Shaders/Dephhaze.fx
vkBasalt info: DisplayDepth = /home/phillip/.local/share/reshade/Shaders/DisplayDepth.fx
vkBasalt info: DOF = /home/phillip/.local/share/reshade/Shaders/DOF.fx
vkBasalt info: DPX = /home/phillip/.local/share/reshade/Shaders/DPX.fx
vkBasalt info: Emphasize = /home/phillip/.local/share/reshade/Shaders/Emphasize.fx
vkBasalt info: EyeAdaption = /home/phillip/.local/share/reshade/Shaders/EyeAdaption.fx
vkBasalt info: FakeHDR = /home/phillip/.local/share/reshade/Shaders/FakeHDR.fx
vkBasalt info: FakeMotionBlur = /home/phillip/.local/share/reshade/Shaders/FakeMotionBlur.fx
vkBasalt info: FilmGrain = /home/phillip/.local/share/reshade/Shaders/FilmGrain.fx
vkBasalt info: FilmGrain2 = /home/phillip/.local/share/reshade/Shaders/FilmGrain2.fx
vkBasalt info: FilmicAnamorphSharpen = /home/phillip/.local/share/reshade/Shaders/FilmicAnamorphSharpen.fx
vkBasalt info: FilmicPass = /home/phillip/.local/share/reshade/Shaders/FilmicPass.fx
vkBasalt info: FineSharp = /home/phillip/.local/share/reshade/Shaders/FineSharp.fx
vkBasalt info: FXAA = /home/phillip/.local/share/reshade/Shaders/FXAA.fx
vkBasalt info: GaussianBlur = /home/phillip/.local/share/reshade/Shaders/GaussianBlur.fx
vkBasalt info: Glitch = /home/phillip/.local/share/reshade/Shaders/Glitch.fx
vkBasalt info: HighPassSharpen = /home/phillip/.local/share/reshade/Shaders/HighPassSharpen.fx
vkBasalt info: HQ4X = /home/phillip/.local/share/reshade/Shaders/HQ4X.fx
vkBasalt info: HSLShift = /home/phillip/.local/share/reshade/Shaders/HSLShift.fx
vkBasalt info: Layer = /home/phillip/.local/share/reshade/Shaders/Layer.fx
vkBasalt info: Levels = /home/phillip/.local/share/reshade/Shaders/Levels.fx
vkBasalt info: LevelsPlus = /home/phillip/.local/share/reshade/Shaders/LevelsPlus.fx
vkBasalt info: LiftGammaGain = /home/phillip/.local/share/reshade/Shaders/LiftGammaGain.fx
vkBasalt info: LightDoF = /home/phillip/.local/share/reshade/Shaders/LightDoF.fx
vkBasalt info: LumaSharpen = /home/phillip/.local/share/reshade/Shaders/LumaSharpen.fx
vkBasalt info: LUT = /home/phillip/.local/share/reshade/Shaders/LUT.fx
vkBasalt info: MagicBloom = /home/phillip/.local/share/reshade/Shaders/MagicBloom.fx
vkBasalt info: Monochrome = /home/phillip/.local/share/reshade/Shaders/Monochrome.fx
vkBasalt info: MultiLUT = /home/phillip/.local/share/reshade/Shaders/MultiLUT.fx
vkBasalt info: MXAO = /home/phillip/.local/share/reshade/Shaders/MXAO.fx
vkBasalt info: PerfectPerspective = /home/phillip/.local/share/reshade/Shaders/PerfectPerspective.fx
vkBasalt info: PPFX_Bloom = /home/phillip/.local/share/reshade/Shaders/PPFX_Bloom.fx
vkBasalt info: PPFX_Godrays = /home/phillip/.local/share/reshade/Shaders/PPFX_Godrays.fx
vkBasalt info: Prism = /home/phillip/.local/share/reshade/Shaders/Prism.fx
vkBasalt info: ReflectiveBumpMapping = /home/phillip/.local/share/reshade/Shaders/ReflectiveBumpMapping.fx
vkBasalt info: Sepia = /home/phillip/.local/share/reshade/Shaders/Sepia.fx
vkBasalt info: SMAA = /home/phillip/.local/share/reshade/Shaders/SMAA.fx
vkBasalt info: Splitscreen = /home/phillip/.local/share/reshade/Shaders/Splitscreen.fx
vkBasalt info: StageDepth = /home/phillip/.local/share/reshade/Shaders/StageDepth.fx
vkBasalt info: SurfaceBlur = /home/phillip/.local/share/reshade/Shaders/SurfaceBlur.fx
vkBasalt info: Technicolor = /home/phillip/.local/share/reshade/Shaders/Technicolor.fx
vkBasalt info: Technicolor2 = /home/phillip/.local/share/reshade/Shaders/Technicolor2.fx
vkBasalt info: TiltShift = /home/phillip/.local/share/reshade/Shaders/TiltShift.fx
vkBasalt info: Tonemap = /home/phillip/.local/share/reshade/Shaders/Tonemap.fx
vkBasalt info: TriDither = /home/phillip/.local/share/reshade/Shaders/TriDither.fx
vkBasalt info: UIDetect = /home/phillip/.local/share/reshade/Shaders/UIDetect.fx
vkBasalt info: UIMask = /home/phillip/.local/share/reshade/Shaders/UIMask.fx
vkBasalt info: Vibrance = /home/phillip/.local/share/reshade/Shaders/Vibrance.fx
vkBasalt info: Vignette = /home/phillip/.local/share/reshade/Shaders/Vignette.fx
vkBasalt info: casSharpness = 0.0
vkBasalt info: toggleKey = Home
/home/main-builder/pkgwork/src/SwiftShader/src/Vulkan/libVulkan.cpp:3765 WARNING: UNSUPPORTED: pProperties->pNext sType = 1000212000
/home/main-builder/pkgwork/src/SwiftShader/src/Vulkan/libVulkan.cpp:3765 WARNING: UNSUPPORTED: pProperties->pNext sType = 1000212000
/home/main-builder/pkgwork/src/SwiftShader/src/Vulkan/libVulkan.cpp:3765 WARNING: UNSUPPORTED: pProperties->pNext sType = 1000212000
/home/main-builder/pkgwork/src/SwiftShader/src/Vulkan/libVulkan.cpp:3765 WARNING: UNSUPPORTED: pProperties->pNext sType = 1000212000
/home/main-builder/pkgwork/src/SwiftShader/src/Vulkan/libVulkan.cpp:3765 WARNING: UNSUPPORTED: pProperties->pNext sType = 1000212000
/home/main-builder/pkgwork/src/SwiftShader/src/Vulkan/libVulkan.cpp:3765 WARNING: UNSUPPORTED: pProperties->pNext sType = 1000212000
/home/main-builder/pkgwork/src/SwiftShader/src/WSI/VkSurfaceKHR.cpp:240 WARNING: UNSUPPORTED: pSurfaceCapabilities->pNext sType = 1000111000
/home/main-builder/pkgwork/src/SwiftShader/src/WSI/VkSurfaceKHR.cpp:240 WARNING: UNSUPPORTED: pSurfaceCapabilities->pNext sType = 1000239000